Circuit Breakers hands-on: robot football is better than it sounds
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Circuit Breakers hands-on: robot football is better than it sounds

Three robots a side, a ball as heavy as a car and no referee. The most fun we had at a preview this year.

Three robots against three robots, a ball that weighs as much as a small car, and a pitch with walls. When we first heard about Circuit Breakers, we thought it was a joke from a studio with a free month. After four hours with it, we had booked a second session.

The game is from Overclock, a studio of 30 people in Montreal. It comes out in February.

The arena holds a crowd of 60,000 robots. They boo.
The arena holds a crowd of 60,000 robots. They boo.

The rules

A match is five minutes. Each team has three robots, and the side with more goals wins. There are no fouls, because there is no referee. Somebody at Overclock decided that a referee robot would only get hit.

Each robot has three things it can do: run, jump and punch. A punch sends the ball away at high speed. A punch also sends another robot away at high speed. This is the whole game, and it is enough.