Graphics settings, explained: what to turn down first
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Graphics settings, explained: what to turn down first

What each group of settings does, what it costs and the order in which to change them.

Open the graphics menu of a new game and you find 30 settings with names like "ambient occlusion" and "anisotropic filtering". Most guides tell you to copy a list. This guide explains what each group of settings does, how much speed it costs and what to turn down first when your game does not run well.

We measured every number in this article on a mid-range PC in five new games.

The goal is a game that feels smooth, not a menu where everything says Ultra.
The goal is a game that feels smooth, not a menu where everything says Ultra.

First, know your target

Before you change anything, decide what you want. There are two numbers.

Frames per second. This is how many pictures the PC draws each second. 30 is playable. 60 is smooth. Above 100 is a real advantage only in fast online games.

Resolution. This is how many pixels are in each picture. More pixels are sharper and slower. 1440p has 78 percent more pixels than 1080p, and 4K has four times as many.

Choose the frame rate first. A steady 60 looks better than a rate that jumps between 50 and 90. Then turn settings down until you reach it.

The settings that cost the most

These are the four settings to look at first. Each can change your frame rate by 15 percent or more.

Ray tracing

Ray tracing draws light, shadows and reflections by following the path of light. It looks wonderful in some games and makes almost no difference in others. It costs between 25 and 50 percent of your frame rate. If you need speed, turn it off first.

Shadows

Shadow quality changes how sharp shadows are and how far away they are drawn. The step from Ultra to High gives about 8 percent more speed, and most people cannot see the difference while they play.

Volumetric effects

This setting draws fog, smoke and beams of light. From Ultra to Medium gives 10 to 15 percent. At Medium, the fog is a little less smooth.

Resolution and upscaling

Upscaling draws the game at a lower resolution and then uses a smart filter to fill in the detail. At the Quality setting, it gives 30 to 40 percent more speed, and at 1440p or higher the picture is very close to the original. This is the best trade in the whole menu.

The settings that cost almost nothing

You can leave these at the highest level on any PC from the last five years.

  • Texture quality. It needs memory on the graphics card, not speed. If your card has 8 GB or more, use High. With 12 GB or more, use Ultra.
  • Anisotropic filtering. It keeps the ground sharp at a distance. Set it to 16x. The cost is under one percent.
  • Character detail and object detail. The cost is two to three percent.

The settings that are a question of taste

These settings do not make a game faster or slower. They change how it looks, and many players turn them off.

SettingWhat it doesOur advice
Motion blurBlurs the picture when the camera turnsOff
Film grainAdds noise like old filmOff
Chromatic aberrationAdds coloured edges, like a cheap lensOff
Depth of fieldBlurs the backgroundOn in story games, off in online games
Field of viewHow wide you see90 to 100 on a monitor
Turn off motion blur before you do anything else. You paid for a sharp picture.

Dex Okafor

The order: what to turn down first

If your game is too slow, change one thing at a time, in this order, and test after each step.

  1. Turn ray tracing off
  2. Set upscaling to Quality
  3. Shadows from Ultra to High
  4. Volumetric effects to Medium
  5. Reflections to Medium
  6. Upscaling from Quality to Balanced
  7. Only now, lower the resolution

In our tests, the first four steps took a game from 41 to 78 frames per second. We could see a difference in pictures placed side by side. We could not see it while we played.

StepFrames per secondGain
Everything on Ultra, with ray tracing41
Ray tracing off58+41%
Upscaling on Quality71+22%
Shadows on High75+6%
Volumetric effects on Medium78+4%
A monitor with a variable refresh rate hides small drops in speed.
A monitor with a variable refresh rate hides small drops in speed.

Two settings outside the game

The refresh rate of the monitor. A monitor that can show 144 pictures a second often starts at 60. Open the display settings of your system and check.

Variable refresh rate. If your monitor supports it, turn it on in the monitor's own menu and in the driver of the graphics card. The monitor then waits for each picture from the PC. A game at 52 frames per second looks smooth, with no torn lines.

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Use the game's own test scene if it has one. If not, stand in the same place, look at the same view and note the number after each change.

The short version

Turn ray tracing off, turn upscaling on, put shadows on High and fog on Medium. Leave textures as high as your card allows. Turn off motion blur. That is 90 percent of what a settings menu can do for you.

Does a higher setting always look better?

No. The step from High to Ultra is often invisible while you play and costs 10 to 20 percent of your speed.

What is V-Sync?

It matches the game to the monitor to stop torn lines, and it adds a small delay. With a variable refresh rate you do not need it.

My game stutters, but the frame rate is high. Why?

This is often a full graphics memory. Lower the texture quality by one step.